DeltaBlade 2700

by Handshake Firm


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DeltaBlade 2700 at PAX West 2019

DeltaBlade 2700 at PAX West 2019

 

Fight as a Rogue Cyberpunk Ninja-Robot in DeltaBlade 2700: an Action-Packed, High-Energy, Competitive Local Multiplayer Brawler with Explosive, Fast-Paced Sword Combat... and Jetpacks.


Graphics Engineer & Engine Programmer

April 2019 - September 2019

Featured at PAX West 2019 and released on Steam

Notable Features:

Visual Effects

As a VFX programmer for Handshake Firm, I created several complex shaders to improve the visual fidelity and polished feel of the game.

Some of this work can be found at Shadertoy by following the link below!

Shadertoy Examples

Responsibilities:

  • Extended the rendering pipeline of the engine, enabling the use of shaders and post-processing effects.

  • Enhanced visual fidelity of the game with the use of fragment shaders, particles and effects.

  • Debugged various performance issues at the final stage of product development, improving frame rate from 15 FPS to well over 100 FPS.

  • Created a VFX API that allows users to execute visual effects and modify their properties at runtime.